Set for October 5-6 at LCI Melbourne/Naarm and online, this year’s conference promises a deep dive into the world of music and sound for games. Headliners include Richard Lapington of Remedy Entertainment and Aussie talents Montaigne and Yon Hall, who will share insights on creating immersive audio experiences. The event, themed “Connection is Key,” offers panels, workshops, and networking opportunities.
High Score has been steadily growing its reputation as the premier conference on Game Audio in Australia. I have been attending for multiple years now and have always learned something new once attending. Attendees usually have access to a diverse range of talks and sessions covering various aspects of game audio. These sessions have included deep dives into the creative process behind scoring video games, panels featuring industry veterans discussing the latest trends in sound design, and practical workshops on techniques like adaptive music and spatial audio. Discussions have also covered the business side of game audio, offering insights into freelancing, collaboration, and navigating the industry as a composer or sound designer.
Key notes for this year include Richard Lapington, Audio Director at Remedy Entertainment, who will open the conference with a deep dive into the award-winning sound design of Alan Wake II. His talk will showcase how audio plays a crucial role in creating the game’s eerie atmosphere.
Montaigne and Yon Hall (Tripod), renowned Australian composers and lyricists, will close the event by discussing their collaboration on the Grammy-nominated Stray Gods. Their keynote will focus on the challenges of crafting branching narratives in a musical RPG, offering a rare glimpse into their creative process.
In previous years, the event has featured interactive spaces hosted by industry partners like CMI Music & Audio, Ableton, and MESS (Melbourne Electronic Sound Studio). These spaces offered attendees hands-on experience with the latest music technology, from cutting-edge synths to advanced DAW setups. Attendees had the chance to tweaking legendary analog gear at MESS, dive into Ableton’s digital world, or try out the latest music technology products in these interactive zones that help expand their knowledge and possibilities on sound design and music making in game audio.
We certainly going to make it down this year and can’t wait to catch up with everyone and learn something new in the world of game audio. See you there!
For more information and ticketing details, visit the official High Score website
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