This is a technique that I’ve iterated on for many years now. It’s a technique that I’m forever drawn to, and for me it has two applications:
The demonstration for this is in the context of sound design to picture, however, I have used this technique in a professional context to enhance drum cymbals, guitar resonances/feedback and create a piano ‘feedback’ effect.
The technique is a bit mathsy and nerdy, but we all love that, right? And I want to point out that the results are very different to distortion/saturation plugins.
The differences are:
The concept is this that musical intervals can be formulated using the following:
(number of semitones above) = (frequency) x (2 ^ (semitones / 12))
note that ^ means ‘to the power of’
For example. If you want to find the frequency of B flat above A 440:
Bflat = 440 x (2 ^ (1 / 12))
Bflat = 466 Hz
For sound design enhancement, I generally gravitate towards the ‘Perfect’ intervals, which are:
Perfect 4th (5 semitones up)
Perfect 5th (7 semitones up)
Octaves (12 semitones up)
Using the base frequency of A 440 Hz as an example for these:
Perfect 4th up (D) = 440 x (2 ^ (5/12)) = 587 Hz
Perfect 5th up (E) = 440 x (2 ^ (7/12)) = 659 Hz
Octave up (A) = 440 x (2 ^ (12/12)) = 440 x 2 = 880 Hz
I’m so fascinated by this technique that I even built an app that calculates these for me:
In the following video, I use this technique to give a tonal quality to an otherwise noisy whoosh sound. The video uses the following frequency and harmonies (and just a final word of pedantism: a Perfect 5th up is not a harmonic, it’s a harmony, hence why this technique gives very difficult result to distortion, which produces harmonics, not harmonies):
Base Frequency: 600 Hz
Perfect 5th above = (600 * (2^(7/12))) = 899 Hz
Octave above 600 = (600 * 2) = 1200 Hz
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